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GAME REVIEW: Shadowveil: Legend of the Five Rings



My knowledge of Legend of the Five Rings comes from two very specific places: a 5e campaign my housemate Phoenix ran, and Josh Reynolds's Daidoji Shin novels. Both of these things are very dear to my heart and gave me an excellent impression of the setting. So when I was offered a chance to play and review the first L5R video game, of course I said yes. My knowledge of the world may be primarily comprised of foppish gentleman detectives and the fae romance my friends and I played for a year, but I was here to dive in further.

I was not expecting a play style very, very targeted to me.

A little about myself and my experience with games: between having a strict upbringing and some neurological issues, I don't have the same video game muscle memory as many of my fellow Xennials. When I did start gaming on the regular, I stuck largely to tactical games: things I could think about like chess and that had less danger of seizure-inducing visuals. Super Robot Wars has been a fave, for example.

Shadowveil: Legend of the Five Rings slots right into the type of game I became comfortable with out of necessity. Equal parts resource management, deckbuilding, roguelike, and tactical game, the game puts you in charge of an ever-growing army venturing out into the Shadowlands. You start by choosing between a berserker and a tactician (I recommend the former as you're getting your feet wet), then heading out with ronin to fight off ghosts and goblins.


You can pick your route across the map based on what rewards you'll receive for each battle—items, cards, card slots, and so on. Camping to heal up gives you potential bonuses as well. Cards can be boosted and items can be combined and leveled up for bonus effects.

The combat itself takes place on a hex grid. This takes a little bit of learning, but once you've figured out the quirks of the maps, you can have a lot of fun laying out your combat. Some hexes give you power-ups; others are traps you can lure enemies into. Beating a level by placing your leader behind a spike trap and waiting is, well, weirdly satisfying.

The good news is, defeat gives you opportunities to regroup and try again, better this time. Returning to the watchtower after a defeat triggers dialogue relevant to the circumstances of your defeat, then opens up opportunities to level, recruit, and gain abilities from different crab clan families. The first handful of runs will be short, and you will be brutally defeated, but it's rewarding to start building up a strong squad and seeing measurable improvement.


The art is gorgeous, and cut scenes include voice acting. I don't expect that level of aesthetic for a game like this—I'm happy to move my pieces around the board without all the artistry. The fact that it's there is a bonus, and shows how much the devs care about this world.

As someone on the ragged edge of the Rokugan experience, I still recognize enough of what's laid out to care about the action. I can't imagine how amazing this will be for someone even more immersed. If you're a fan of tactics and deckbuilding, this one is a no-brainer.

Pick up Shadowveil: Legend of the Five Rings on Steam.

I Finally Saw the Live-Action One Piece

 


I think there is a major problem in the world of entertainment: that is, the belief that live-action is the ultimate medium for literally anything. Netflix is subscribing hard to this, especially with its anime acquisitions, and is weeding out what doesn't fly (as far as they're concerned) with alarming speed.

I've talked before on other websites about how I feel there are some stories that, yes, belong in live action. I think SPY x FAMILY would thrive if given the same directorial juice as a Bond film, for instance. But I don't think absolutely everything needs it, and I don't think a live-action adaptation is immediately legitimizing in any way.

That said, I thought the live-action One Piece was really fun and I liked it a lot.



Let's get one thing straight right from the jump: I have not read the manga or watched the anime. I'm not saying I couldn't catch up—I'm a Doctor Who and PreCure fan, so I can do long-haul shows. In terms of what anime and manga I'm attempting to catch up on, it is definitely a choice not to pursue this. I look at how huge it is, I acknowledge that it's long-lived and much-loved for a reason, and I'm well aware I am highly unlikely to see a marathon of it through.

The only reason I'm laying this out is because I cannot, despite being an anime journalist by trade, compare this to the anime or manga. We all have our skillsets. It's why I'm talking about it here on my blog and not on Otaku USA. The journalist's approach belongs to a religious viewer; this is just between us friends.

First and foremost, this has Shonen Jump in its DNA. That seems like an obvious thing to say, but it's interesting to look at how long One Piece has been going and think about how formative works of the past couple decades have been re: what we think of as "Shonen Jump" now. It feels reductive to say "enthusiastic oddball with an unconventional form of strength and a lot of heart wants to be top of his game," but that's kind of the central formula of a SJ Big Three in this day and age.

Luffy is fun to follow because he is, in a lot of ways, Bugs Bunny punching seemingly above his weight. For plot-reasons (i.e. Devil Fruit), he does have a legitimately Looney Tunes anatomy. This is the main reason I considered One Piece a weird get for live action. So much of Eiichiro Oda's work is batshit insane and I couldn't imagine it working well, even with what effects can do nowadays.

But with a few kinda understandable exceptions, it looks like the creators just went for it and did all the weird stuff with no holding back.


Iñaki Godoy absolutely swung for the fences as Luffy. And it's not an easy role to play. You have to be fully goofy on main, but also able to swivel when a friend is hurt. But also able to yell out some frankly ludicrous attacks and make it sound like you mean it. I enjoyed his performance all the way through. Which is not to say I didn't enjoy the rest of the Straw Hat Pirates (all of them were fab), but I don't have as much to go on re: how well they embodied their characters. For example, Nami seems a lot more toned down than the rest of the crew (excluding Zoro), but I don't know whether she's like that in the manga and anime or if she got a Hollywood Tough Girl makeover. Again, this is why these thoughts are on my blog and not somewhere more professional.

However, one good thing about having no idea what was going on was that I got to be constantly surprised. Zeff and Sanji's backstory absolutely punched me in the gut. Nami's whole deal hit me hard, even though I know her character type and figured something along those lines had to be happening. But the one who really through me for a loop was Vice-Admiral Garp.


Vincent Regan (whom I've seen in several things without realizing it) did so much with this character. As I kept telling my housemate, I'm never sure whether I'm meant to love him or hate him. Every time he's swayed me over to thinking he's pretty cool, he swats me back over the line. Every time I think I'd happily do time to put him in the ground, he makes me like him again. The final episode of the season locked him in as a fave, though.

Watching a version of One Piece also helped it hit home for me why the Shonen Jump formula is a formula that works. Especially these days. Chasing your dreams is hard. It can seem too big and daunting, or too small and silly, or selfish and unproductive against the backdrop of current events. But having someone who believes in that dream and is willing to defend it—no matter how impossible or inconsequential it may seem—is huge. The power to chase a dream is one thing; having the support system to see it through is something else entirely.

In short? I can't say whether One Piece lives up to the original manga or anime. Consult fans of the manga and anime about it. But as someone coming in from outside, I can safely say the live-action adaptation has shown me why it's as loved and enduring as it is.

REVIEW: The Düngeonmeister RPG Sticker Book

 


My first outing as a GM has given me perspective on a lot of things. The biggest of those is that I always want to offer my players the sort of game I'd be excited to be in. Whether that means hiding potential subplots throughout the setting that I know certain players will like, working with them to homebrew a mechanic, or spending several hours creating individual tokens for a hangar full of giant robots—those things are worth it. So I've started taking even greater notice of accessories that enhance a gaming experience: not just as a player who'd like it, but as a GM who'd like to offer it.

The Düngeonmeister series has, frankly, offered so many things that enhance play that even I can't keep track. Their latest, The Düngeonmeister RPG Sticker Book, initially just seems like a bit of fun for TTRPG fans. But for all the purely entertaining stickers scattered throughout, there are also actual useful tools scattered throughout.

While the Düngeonmeister team of Jef Aldrich and Jon Taylor heads this book up, the star of the show is the artwork of Kristin Ousley. The front of the book is loaded with character and monster art—perfect for players (or GMs) in need of a quick visual reference, or even for inspiring character looks for newer players. There are also several treasure and armor stickers in a variety of designs, great for handing out treasures and upgrades after a big mission.

My favorite part of the book, though, is the back: where all the utility stickers are. There are stickers for conditions, effects, and advantage/disadvantage—both in print and more cartoony. Best of all, at least in my opinion, is the ability to build a little "crest" for your character. Several pages of stickers indicating class, species, and alignment fit together to make a banner. The species and class stickers have multiple designs as well, meaning you can mix and match images to really embody your character.

There is really only one downside to this book: the stickers are so adorable, you won't want to use them! That said, $16 is a nice price for 500 very useful stickers, so having a couple copies under your belt for a campaign can't hurt. If you're a GM, they're a great way to bring moments to life on the page of your most studious notetakers, or add a bit of flair to your DM screen. If you're a player, they're a great way to accentuate your character notes and diary, adding vivid visuals to their adventures.

The Düngeonmeister RPG Sticker Book is now on sale.

Check out my reviews of other titles from this series:

February 2025 Book Reviews

 


My birthday month is here!... which is neither here nor there, I just sort of felt like saying it. And it's time for many more book reviews. This month's new picks include science fact and science fiction, a murder mystery starring the queen of murder mysteries, and two books from very different fantasy series. Thanks as always to the authors and publishers who send books my way—be sure to go out and support these writers!

Bookish Candle: Frostbeard Studio's candle of the month, Star City, feels very appropriate to my fantasy reads for February. It's a light blend of ocean breeze, citrus, and musk. Use my link to get 20% off your purchase of this and other book lovers' candles!

Tea Pairing: Chapters is currently closed for the month as they move their business to the west coast. In the meantime, check out my London tea reviews—Whittard's English Rose blend would make an excellent companion to the nature-themed fantasy picks this month.

Note: I may receive a kickback for purchases made using these links/codes. Thanks for your support!



ALL BETTER NOW

by Neal Shusterman
Available now

A new global pandemic has begun. Dubbed "Crown Royal," this corona variant has a strange side effect: those who survive are changed. They are happier, more empathetic, more altruistic. Some see the risk of death as a worthwhile tradeoff for an enlightened life; others fear the lack of agency (and potential chaos) that comes with having all your negative emotions dampened. And three teenagers find themselves on the front lines of this evolving war.

Rón, the young son of one of the world's wealthiest men, finds new meaning when he discovers he's an alpha spreader: capable of "embracing" both the willing and unwilling into shared enlightenment. Mariel, a homeless girl who falls for Rón, is the yin to his yang, naturally immune but wishing for a way out. And Morgan, handed immeasurable wealth so its infected former owner couldn't give it away, searches for a cure: not out of kindness, but out of a belief that competition and dissatisfaction power our world. Regardless of who's right and who's wrong, many will die along the way—some from Crown Royale, others as collateral damage.

All Better Now comes on the heels of a massive pile of "COVID books," which ran especially rampant in the sci-fi and horror sphere. While a global pandemic will certainly spur discussion and creativity for years to come, it takes dramatically new angles and insights to keep a title from retreading old ground. All Better Now is about six of one and half a dozen of the other. Hidden in its musings on the morality inherent in the human reaction is the fascinating fictional idea of the perfect viral adaptation: desirability. The book does ask many fascinating questions: is altruism really altruism if it's not a choice? Do we have the right to force betterment on others? Do we really want to numb our darker emotions, or do we need them? While Shusterman's work is filled with excellent prose, interesting characters, and evocative questions, the story itself often feels as rudderless as Rón on his mission of enlightenment. Even clocking in at over 500 pages, it never quite has room to explore everything it's laid out for itself. As a series of philosophical questions posed, All Better Now succeeds; as a story, it flies, then fizzles.



THE FORGOTTEN EARTH

by Brilynn O'Neal
Available now

The world Willow and her best friend Olivia live in is grim. Plants no longer grow, food is scarce, and the last child in their small town has died. But Willow does all she can—both in terms of getting plants to grow again and by spreading forbidden books, even if the spread of knowledge (a privilege of the Elite class) could get her arrested or killed by soldiers. And if the soldiers don't kill her, the zombie-like creatures known as Claeg will.

When an unusually-sized wave of Claeg descends on their down, Willow and Olivia find help in Liam: a soldier who has seen the error of his ways and plans to fake his own death to escape. As the three travel abroad and learn to trust each other, they discover together that Willow has the power to make plants grow and rain fall. Willow and Liam also begin to fall in love, and that love seems to increase her powers. But once word gets out that Liam is alive and a girl who can bring green back to a dead world is out there with him, the Elite and their soldiers are quick to react. As the three separate to find allies, they also begin to discover more about what makes Willow special, and what that could mean for the world.

The Forgotten Earth opens with a lot of promise, especially what appear to be roots in Celtic mythology. But a lot of its promise fades quickly into standard post-apocalyptic YA, complete with a Chosen One and her one true love. Olivia, one of the most promising characters in the story as she navigates the loss of her wife Kat, spends most of her time as the sarcastic sidekick, with most of her actions being winks and smirks. And, while ample content warnings are given at the front of the book, there is a strange amount of sexual assault—moving far past a reflection on real-world systemic injustice into a sense that the author can only think of one way to keep tension high. The final battle feels rushed and strangely truncated, with little lead-up to establish the sheer importance of what is accomplished in said battle. There are threads and tendrils of great story here, but so much of what works feels insufficiently explored or tamped down into stereotypical post-apocalyptic YA. With room to grow, evolve, and subvert, this story could be something more and greater.



THE SIX - YOUNG READERS EDITION

by Loren Grush with Rebecca Stefoff
Available now

First published in 2023, Loren Grush's The Six follows the history of America's first six women astronauts. This month, an adapted version brings this story—the highs and lows, what's new and what hasn't changed in decades—to young readers. But even if you're not a young reader, and even f you've never read Grush's original treatment of the material, this is an excellent read.

This version of The Six starts from each woman's childhood, depicting her early dreams and how they would eventually lead each of them to applying for NASA's space program. Older readers will be all too aware of the reactions and mentalities of the time (some may even have lived through some of it); these historical moments are explained in a way that's culturally easy to understand without being condescending. The narrative is sprinkled with quotes from "the Six" and their collaborators (and occasionally their detractors), and gives insight into everything from the sizing of space suits to the internal investigation of the Challenger disaster.

As an older reader, old enough at least to have been one of the shocked students watching the Challenger in school, I appreciate the time and care given to explaining the changing viewpoints and landscape of the time. As a woman, I appreciate that the Six are never represented as a monolith. They were united in maintaining each other's dignity in front of the press and colleagues, but each had their own valid goals. Some chose parenthood before their first space walk; some put the program before any sort of personal life. Even the inclusion of a makeup kit shows itself to be in shades of grey, where some consider it sexist but another is relieved to be ready for the cameras. I'm happy to see us emerging from the era of there being a "right way to be a woman," instead seeing the uniqueness of each of these subjects allowed to shine alongside their accomplishments.



THE CASE OF THE CHRISTIE CONSPIRACY

by Kelly Oliver
Available February 16

Eliza Baker has little interest in the world of fiction, least of all the increasingly popular Agatha Christie. But in order to get a job as assistant to the secretary of the Detection Club—a gathering of murder mystery enthusiasts and authors—she'll have to learn about Christie's work and make nice with her. But on the night the club accepts Eliza's old friend Theo as a member, complete with an overly dramatic initiation ceremony, a man is killed under mysterious circumstances. And the lead suspect seems to be Ms. Christie herself!

While Scotland Yard is on the case, Eliza Baker puts all her talents—both as a clever chess player and as a former member of the force—to the test. While she's leery of "deduction" a la Holmes, the literary-minded Theo makes a bet with her regarding which of them can find the killer first. But the case is a convoluted one. Rather than not enough evidence, there seems to be too much; nearly everyone present seems to have both a motive and a (literal or figurative) smoking gun. Worse still, Agatha Christie has disappeared. Has a guilty murderess fled the scene, or is her life also in danger?

The Case of the Christie Conspiracy weaves real-world history through its narrative, pairing the early days and real members of the Detection Club with the mystery of Christie's eleven-day disappearance. There are hints that Eliza could be a returning sleuth herself, with Theo on deck as a will-they-won't-they paramour and her spy sister Jane asking for further monitoring of the mystery authors. Fans of Christie, and of cozy mysteries, will definitely want to give this one a look. The mystery itself is intriguing and, while astute readers may guess the ending early, the journey is still an enjoyable one.



CURSEBOUND

by Saara El-Arifi
Available February 18

Faebound introduced readers to a world inhabited by elves locked in a Forever War, ages after the passing of both fae and humans. But Yeeran, an elf commander exiled from her home by her chieftain and lover, soon discovers that the fae are still alive, if not well: bound by the last of the humans to an idyllic prison. Now the lover of the fae queen Furi and bonded to the catlike obeah—magical beings sacred to fae but hunted by elves—Yeeran finds herself entwined with the fate of the fae.

Cursebound is the second book of the trilogy, placing Yeeran and her seer sister Lettle at the center of political turmoil. There is unrest among the Lightless—fae unbonded to an obeah and thus lacking fae magic—as their situation renders them second-class citizens among their own people. As attempts are made on Lettle's life, the sisters attempt to navigate the intersection of prophecy and politics. Equality among the fae is just one of their goals: they also seek to break the curse of human magic binding the fae to their home. The appearance of Alder, a Nomadic elf with an affinity for obeah and a tendency to speak a strange language when sleepwalking, could change things for the better. But the four factions of elves, once at war, have set their sights on the fae, meaning time is running short.

Faebound, for all its excellent worldbuilding and stunning characters, occasionally showed its hand a little too much when it came to Lettle's prophecies. Rather than making the audience feel clever, it sometimes left Lettle looking a bit slow. Fortunately, El-Arifi has stepped up in Cursebound, striking the exact right balance between reader awareness and character discovery. Some threads can be picked up on and chased down; others will leave the reader guessing right up until the tense moment of discovery. El-Arifi also manages to do something few writers can: create tension from lack of communication without it feeling contrived. All the main characters suffer from the same fear of honesty, leading to a deluge of poor choices; but they are also caught in their hypocrisy when they confront each other about it, or kick off far-reaching consequences. But what shines most is the setting of the trilogy: a delicately intertwined world of magic, where humans are (for a change) the beings of legend and nothing is ever truly as it seems. Cursebound has set the stage for what will hopefully be an incredible finale.

Otaku USA Spring 2025 Issue Now on Sale!

 


It's that time again! The latest issue of Otaku USA Magazine is on the newsstands, and this time I have five pieces in the latest magazine. I've been doing my best not only to keep up with the latest titles coming out, but (where I can) to read or play the source material. It's been making the recent seasons much more interesting and giving me a lot more to talk about with you guys as I put these articles out!



Nina the Starry Bride marks the first of my two reviews—a really gorgeous romantasy series for which I have indeed been reading the manga (and continue to even after the anime has finished). It's a pretty series with a dangerous love triangle, promises of magic, and a unique mythology. I can only hope there will be further seasons to bring to life what I've seen in the manga.



Orb: On the Movements of the Earth is my second review this issue, and is one of my absolute favorite shows of both the fall and winter season. It's a buried treasure that hasn't been getting nearly enough attention. I especially love it as someone with an interest in astronomy and Medieval history. But even if those aren't fixations for you, I still feel like everyone would like this at least a little.



And now, feature time! I'll Become a Villainess Who Goes Down in History falls into that very specific brand of isekai I'm totally into: reincarnated as a villainess. But it also falls under the heading of protagonists who have no idea what wonderful people they're being and how they're improving the world around them. I'm glad I got a chance to talk this one up.



On the other end of the spectrum is The Do-Over Damsel Conquers the Dragon Emperor, which... I had some issues with. On the bright side, writing this feature gave me the opportunity to talk about writer choices and how even having a "legitimate explanation" for something unsavory is still glorifying something unsavory. No hate to anyone who enjoyed it—I kinda can't get past a couple that's 19 and 10 is all.



And back on the up side—I close with a feature on Magilumiere Magical Girls Inc. Much like Orb, Magilumiere ended up very ignored and passed over. It's a darling series that deserves more attention, especially if you're a grown-up magical girl fan looking for something that isn't a grim and depressing subversion. It's nice to know there will be a second season, and I hope to do more coverage then.

Pick up the latest Otaku USA at your local newsstand, and keep an eye on the official site for more articles from me and others every day!

TEA REVIEW: Three Teas from London

 


While Chapters is my go-to brand for tea these days, I can't help but splurge when I go to London. I love coming back with new things (and old favorites I can only get either by going in person or paying a lot for shipping). Several friends got tea and coffee, but I kept these three for me.

Months ago, I promised a friend that I'd review these properly. And for some reason I never did. But scraping the bottom of the tin on one reminded me that it's high time to rate these—and to ensure that you can all try them, too.



English Rose Black Tea
Whittard

One of the first places I go whenever I get into London is Covent Garden, and the first place I go there is Whittard. I know there are other shops, but the Whittard in Covent Garden is where I first discovered my love of rose Earl Grey, so I always stop in to try something and buy gifts. This time I picked up their English Rose black tea: a blend of Chinese, Indian, and Sri Lankan teas with whole rosebuds and rose petals.

When the reviews say this tea is "very rosy," they aren't kidding—and for someone like me who likes rose-flavored everything, that's a plus. It is naturally very sweet, so I wouldn't recommend any kind of sweetener. This is much better as an afternoon tea, since the strength of the rose (even for someone like me) can be a little cloying for morning. I have a feeling this would make an amazing milk tea... again, with no additional sweetener. If you don't like floral-flavored things, sit this one out; this is for people like me who've had the rose teas from other companies and didn't think they were enough.



Christmas Black Tea
Fortnum & Mason

In addition to fig preserves and cognac butter, I had to make sure to pick up some of the Christmas black tea from Fortnum & Mason's Christmas section (which was in full swing in late October). This blend smelled, at least to me, "like Christmas": orange, ginger, and cloves. And when brewed up, it delivers.

The orange and cloves are foremost in this tea, but it's not overpowering or unbalanced. The flavor is very warm and feels perfect for winter in general—and this arctic blast in particular. Does leave a bit of sediment when you brew a pot, thanks to all that clove, but that's easily strained out. This is absolutely best enjoyed hot, possibly with milk if that's your kind of thing, absolutely on a chilly winter morning.



Wedding Breakfast Blend
Fortnum & Mason

Despite not being a royal watcher of any sort, I'll absolutely drink their tea. I'm fascinated by the variety of blends F&M has made for the Royal Family over the centuries. They do tend to be the best of the best, which I suppose makes sense when they're for royal occasions. Their 2013 Christening Blend for Prince George was a previous favorite, so I tried this Wedding Breakfast blend. Unsurprisingly, another favorite.

This blend was made in 2011 in honor of Prince William's proposal to Kate Middleton, and is a blend of Assam and Kenyan teas (Kenya apparently being where he proposed). This is for certain a "tea-flavored tea," with no floral or spice notes added. This is just the leaves standing on their own. And honestly, it's gorgeous. If you like just a good straightforward black tea with no fuss or flavorings, or if you've only had Lipton and wonder what's so great about unflavored black tea, try this. It's an absolute winner.