The first episode of Mystery Science Theater 3000 I ever saw in full was The Day the Earth Froze. My uncle would bring over VHS tapes recorded from Comedy Central (my grandparents didn't care to pay for cable at the time), and even though I didn't get many of the jokes, I knew I loved this show.
MST3K and its many offshoots — Cinematic Titanic, Film Crew, and (of course) RiffTrax — have been part of my life since I was a kid. Sometimes in very literal ways, since family friend Harold Buchholz worked on the show's return. It's become so entrenched in the nerd subculture that multiple conventions I've been to have had their own MST one-offs. RiffTrax was, and remains, my comfort watch if I'm ever having a bad mental health day. (My friends know if "Fun in Balloonland" is on the big screen, it's been a tough one.) And right around this time five years ago, my uncle was sitting at the dining room table transcribing Santo in the Treasure of Dracula for the Gizmoplex writers' room.
And now, we have Mystery Science Theater 3000: The RiffTrax Experiments, starting with "The Sting of Death." I was a Kickstarter backer, so I grabbed tickets for myself and friend Katy early. So, was it worth it?
Yes, absolutely.
So I'll be honest. At no point during the Kickstarter process did I ever doubt this would go well, both because of RiffTrax's two-decade track record and the look of the campaign in general. There was no "scope creep": they were making four episodes, and any extra money raised would go into making those four episodes better. RiffTrax has always had a solid business plan, as evidenced by how long it's been around and the directions in which it's grown. So success and being "worth it" was never a worry. At this point it was all about the vibe.
Frankly, it's all summed up in the new intro:
In-camera effects, models that are obviously models but still look nice. I don't dislike or resent the direction that the Netflix/Gizmoplex era took, especially considering how much of it was made during lockdown. But this has that home-grown small-team feel that enticed so many people in the first place.
The easiest way to do a proper review is, I believe, a breakdown of all the bits that make an MST3K episode:
The Intro
See for yourself above. Jonathan Coulton didn't get fancy with his cover: he went for the original sound and stuck with it. Again, no beef with the brassy Netflix-era opening — those trumpets get me going. But Netflix/Gizmoplex era was always meant to bring MST3K into the 21st century; this is an unapologetic throwback, so an unapologetic throwback tune is the best choice.
And the visuals get the job done. I love the new SOL model with the sign out front, I love seeing familiar set pieces floating though, and it's fun to wonder about what's coming in the next episodes given the clips we see.
Anyway, 10/10 opening.
The Host/Mad Segments
This consists of both a brief cold open before the intro and the banter between the hosts and Mads before the film. The intro gets right down to business; while it doesn't really matter how or why Mike and the Bots are back on the SOL, a good enough reason is given that ties back well enough to the 1999 finale. And, of course, Pearl has a new evil scheme in play: one that is fairly relevant to the here and now. (And is just a reminder of how evil she is.)
Understandably, this had to be a bit more front-loaded with "where have they been?" jokes, so it's expected that this segment would be primarily narrative. I'm hopeful that we'll get to see a few more straight-up antics in the following three installments.
The ending segment was short and sweet, mainly delivering on punchlines and giving us some extra silly costume moments. Again, it's great to see that homegrown, low-budget look (even though the Kickstarter did gangbusters, that doesn't mean we have to gild the cow town lily).
Other Host Segments
This is the one place where I think things fell a little short, but that's an issue with modern MST3K of any stripe. The mid-movie host segment was very good. It had a funny song and goofy costumes, and it felt very reminiscent of the more unselfconscious era of the show. I loved it.
That said. I did say host segment, singular. We got one within the movie proper. And I'm not sure if that's down to runtime or what, but I feel like we've been getting fewer of these mid-show skits in the modern era. Which is a shame. We're here for the riffs, obviously, but these bits in the downtime are a big part of why we care about these hosts.
Fortunately, there were mid- and post-credit ones. We had a letter segment during the Kickstarter backer listing (and boy was it nostalgic to see that Fan Club address pop up on the screen), and there was a post-credits skit between Mike and Servo that was one of the funniest things of the night. Unfortunately, my friend Katy and I were the only ones still in the theater when that popped up, and I'm kind of wondering why they went with an MCU post-credit instead of letting this one live naturally within the runtime.
The Doors
WOW. Okay, they've gone absolutely nuts with these. They're still miniatures and practical effects, but they're less styles of doors and more scenes that you move through. (Scenes from much better movies, generally.) I won't give away what they are for those who've yet to see it, because the reveal of the scenes was delightful, but I really love this approach to the doorway segment.
The Movie Itself
Sting of Death was such a good starting point because it's everything a "good" cheesy movie should be: predictable, poorly acted, oddly shot, filled with laughable effects, and with that sort of X factor of weirdness that gives the hosts a lot to talk about. It's also got more gratuitous butt shots than a Taishi Tsutsui manga. It's a great warm-up, especially considering how many "effects" shots there are that don't even need a joke to get a laugh.
The Riffs
With a strong team of both MST3K and RiffTrax alums and (what looks to be) a smaller writer's room than Netflix/Gizmoplex, the riffs were pretty tight.
This may just be me being overanalytical (as I tend to be), but I think when it comes to riffs, there's an MST3K cadence and there's a RiffTrax cadence. In other words, Mike and Tom and Crow sound different from Mike and Kevin and Bill, despite being the same people. The first 10-15 minutes of riffs had (in my opinion) the RiffTrax cadence. But the further the movie went on, the more it sank into classic MST3K delivery. In hindsight, I actually remember my eyes being drawn down to the silhouettes more in the second half of the movie — like I was crediting the in-theater characters more than just listening to RiffTrax's disembodied voices.
That doesn't mean I think part of the riffing was "good" and part was "bad." (RiffTrax is good, after all.) It's just something I noticed that kind of fascinates me on the performance end. It's a weird mix of "coming back" and "never left."
So that's a lot of talk about one episode of a funny movie puppet show. What's the short version?
The short version is, Mystery Science Theater 3000: The RiffTrax Experiments feels like home. It feels like weekends on the sofa with my uncle watching his VHS recording of The Human Duplicators, like waiting for my MSTie newsletter in the mail. The Gizmoplex years proved that MST3K can move and advance with the times: The RiffTrax Experiments prove it doesn't need to.
If you haven't already, be sure to grab your tickets for September 13!













